Rules
  1. Teams are self-organized. Players must reach out to the other teams using Discord (highly suggested!) or any other method to schedule their matches.
  2. The matches are generated on Mondays. The team captains have 1 week to schedule and play their match. The score needs to be submitted before Sunday, midnight. The league also offers a "Challenge" option which allows teams to play an extra match in their week (on top of their generated and mandatory match).
  3. The scheduled times are according to local time. For example, EST in winter and EDT in summer.
  4. A match is a best of 3 maps.
  5. The official game-mode in the league is Search & Destroy. Other game-modes can be played only if both teams fully agree, prior to starting their game, that it'll be allowed during their league match.
  6. The officially supported maps are selected every week by the community (Discord). These are some examples:
    • Sand
    • Datacenter
    • Dust 2
    • Train
    • Office HD
  7. The official player count is 5v5. 4v4 or 3v3 can be played if both teams agree.
  8. The Home team picks the map OR decides side (Blue or Red) they want to start on. Then the Away team picks the map OR decides their side first and finally the Home team again. A map can't be played twice.
  9. Teams enter the score themselves (or ask admin). Both teams need to submit the score for the match to be compiled. Points structure is as follow: [1 point per map win]. For example, after all 3 maps, if the score was: 9-8, 9-1 and 3-9, the points are 2 to 1.
  10. When a team is missing some players: other league players are allowed only if adversary team agrees, ringers are allowed only if adversary team agrees and public players are allowed only if adversary team agrees.
  11. Teams have a 20 minutes buffer to show up with a majority of official team members at the agreed scheduled time. After these first 20 minutes, the team that is not ready (or slowing down the start of the match) loses the first round automatically 1-0. After another 20 minutes, it's officially considered a no-show and a score of 3-0 is attributed by default.
  12. In the event that a particular team can't get a weekly generated league match, it'll be allowed an extra challenge for that week.
  13. In the event that a match hasn't been played within the week (by Sunday evening) : (1) If both teams REALLY tried their best to get the match setup, a score of 2-1 will be attributed by default (and the win attributed to the team who was free the most days or the weekend) or (2) if only one of the teams tried to get the match set up, they will be given a total score of 3-0 by default. If it can't be determined, the home team will get the 2-1 win.
  14. In the event that someone crashes out or encounters a bug (be it advantageous or disadvantageous); that is unfortunate but the round still counts. If such a crash or bug is detected within the first 30 seconds of the round (including prep time): (1) if the bug is advantageous to their team, they must commit suicide and replay the round; (2) if the bug is disadvantegous they may commit a team suicide. A team suicide is considered valid when the majority of the team (of the players able to actually do it) suicides (2/3, 3/4 or 3/5) within the aforementioned 30 seconds. Other cases of unintentional bugs are part of the game.
  15. Obviously, NO CHEATING. Cheating includes: "body glitching" (body not following player's viewpoint), moving in roomscale to get through solid objects, climbing on objects to get out of the "usual" map boundaries, using external voice communication systems (except to declare a bug (ex: in-game voice not working, game crash to Windows, etc)). Any other imaginative cheats are not allowed. Treat your fellow gamers, teammates, and competitors with respect and honor. In the event a team has been called for cheating, the league administrators will contact the team captain, of said team, and their player(s) could end up being banned from the remaining of the season.
  16. In the event that a team changes most of its roster, within 2 weeks, that team, when ready to continue playing, will have its MMR recalculated by averaging each Player-MMRs. In order to prevent abuse (notably when a championship is about to start), that recalculated MMR cannot be higher than what it was before the players had left the team.
  17. In the event that a group of players decide to create a new team from scratch, and most of them come from another team (or more than one other team), that new team may, upon request, ask to start with a higher MMR than they would normally be attributed. That MMR initialization bonus follows the Player-MMR logic. Note that, as every new team, they will have to do their mandatory placement matches before officializing their MMR in the standings.
Date: 2017-10-16