Rules
  • League Member Code of Conduct
    1. Play fairly and within the rules of the League.
    2. Treat your fellow gamers, teammates, and competitors with respect and honor.
    3. Discriminatory language, hate speech, threats, spam, and other forms of harassment or illegal behavior will not be tolerated.
    4. Accusations of impropriety or foul play are taken very seriously.
  • Matches Organization
    1. The League will generate match-ups each week of the regular season.
    2. The matches are generated on Mondays.
    3. Players are responsible for scheduling their matches.
    4. Players must reach out to the other players using DISCORD to schedule their matches.
    5. Players must schedule their matches by Friday 8hAM UTC of the week it is to take place. A courtesy reminder will be sent if players are late to schedule, but any further reminder constitutes penalty.
    6. The scores must be submitted as soon as the game is over.
    7. Players will play a minimum of 2 matches per week (3 maps per match) during the season (subject to the following three rules).
    8. Once per season, a player may elect to become inactive for one week (greyed-out in standings) without penalty. On subsequent inactivity (not necessarily consecutive weeks), said player shall receive a recurrent MMR percentage penalty until it becomes active again.
    9. Once per season, when scheduling is deemed to be excessively difficult or impractical, a player can request a match to be scheduled the following week without penalty. Once the match is scheduled though, it must be played.
    10. Once per season, when both players scheduled and attempted to play a match only to find out that the match is unplayable, they can both postpone it.
    11. The league also offers a "Challenge" option which allows players to play an additional match in a given week. Limit of 2 challenges per week.
      • Those challenges can be scheduled anytime.
    12. In the event that the League is unable to assign a weekly league match to a player, that player will be permitted additional challenge options for that week until it reaches the same number of allowed matches as the other players.
    13. The scheduled times are according to local time. For example, EST in winter and EDT in summer.
  • Matches Format
    1. A match consists of 3 maps. All maps must be played as the overall scores affect traded MMR outcome.
    2. Each week, there will be 3 predetermined maps that the players will play on. The map picks for the week are written in the #league-map-schedule in the DISCORD.
    3. Here are a couple examples of maps that can be included:
      • Chateau Tod
      • Corvid's Pass
      • Forest's Edge
      • Hill-512
      • Kleinstadt
      • Kopal Mine
      • Maginot
      • Operation Daybreak
      • Operation Stronghold
      • St. Ulrich's
      • Sturmburg
      • Wallenberg
    4. A map can't be played twice.
    5. At the beginning of each match, starting with the Home player, each player will choose a map to ban from the map pool. A player may decide to not ban a map.
    6. After the ban phase, the Home player picks the map, then the Away player and finally the Home player has final map pick.
  • Scoring System
    1. Players enter the score themselves (or ask admin). Both players need to submit the score for the match to be compiled.
    2. The website allows to enter the score for each map individually.
    3. The player winning 2 maps out of 3 wins. All maps must be played as the overall scores affect traded MMR outcome.
  • Matches Forfeits
    1. Players have a 20 minutes buffer from the scheduled match start time to be in the game lobby.
    2. Players that show up for their scheduled match should provide proof that they were available.
      • Proof can be defined as a message in the #league-scheduling channel, in DISCORD stating, "I was here for my match against @[opponent]" with a timestamp of before the 20 minutes allotted for being late.
    3. Once the 20 minutes buffer has elapsed, the player that is not ready (or responsible for the delay) forfeits the first map.
    4. If a further 20 minutes elapses without match commencement, the offending player is officially declared a 'no-show' and a score of 3-0 (total) will be awarded to their opponent.
    5. Between maps, a player may call a timeout for any reason.
    6. Players are allotted 2 timeouts each per match.
      1st timeout 15 minutes
      2nd timeout 10 minutes
    7. Once the timeout expires, the match must proceed.
    8. 2 timeouts cannot be called in succession.
    9. In the event a player has no more timeouts remaining and is facing another delay of more than 2 minutes, he must decide immediately to play or forfeit the match.
    10. Failure to abide by this rule can result in League Moderators reviewing and issuing a penalty to the offending player up to and including forfeiting the match.
  • Matches Defaults
    1. Where players miss the match scheduling deadline, but the match is organised and played subsequently, a warning will be given to the players. On the next occurrence, a -5 MMR-points penalty shall apply. League Moderators may impose this penalty on one or both of the players depending on the facts.
    2. In the event that a match has not been played during the allotted time frame, the League Moderators will review the circumstances and allocate the match points accordingly. Example resolutions may include the following:
      • Where neither player made any arrangement efforts, the match will be considered cancelled;
      • A score of 2-1 may be awarded by default with the 'win' attributed to the player determined to have been available on the most days with a higher weighting given to weekend availability;
      • A score of 3-0 may be awarded to a player where their opponent has made little/no effort or been objectively determined to have frustrated the organisation of the match; or
      • Where facts do not permit a clear determination, both players will be attributed a MMR penalty equivalent to the average MMR that each player would have lost if the match had took place.
    3. League Moderators may remove an inactive player from the League where they have defaulted on 2 or more occasions and have good cause to believe this will continue.
  • Players
    1. Players have to play using their registered VRML name. One must not hide his identity under another alias.
  • Streaming & Media
    1. The League Moderators and League Casters are responsible for authorizing the spectating or casting of league matches via the game's spectate function.
    2. All players must permit League sanctioned spectators or casters access to official matches.
    3. Subject to certain exceptions, spectating or casting of an official league match by non-authorized personnel is strictly prohibited.
    4. Official match casting must be streamed via the designated League Twitch channels.
    5. League Moderators may permit a co-caster to stream on another private channel to assist with replay capture.
    6. The League Moderators may, subject to having good cause, require a particular player to stream or record his/her matches until such a time as specified by the League Moderators.
  • Bugs & Resets
    1. In the event that a game update introduces major bugs experienced by majority of players, the league may decide to extend the week to play the match.
    2. Sometimes the devs may provide a distinct build to be used by the league. The League Moderators will indicate which default build the matches should be played on. In all cases, when the players agree to play on a certain build, they cannot change idea 6 hours prior to their match (to allow enough time for everyone to re-download another build).
  • Cheating, Exploits & Breaches
    1. Any cheating, exploiting, or contravention of the foregoing rules must be brought to the attention of the League Moderators.
    2. Cheating is intended to include the intentional, accidental or reckless manipulation of the game and its code in such a way as to confer an unfair advantage on one side or the other.
    3. The term exploit is intended to include the intentional, accidental or reckless triggering of code, attribute or function in game that is otherwise not envisaged as a legitimate feature of the game.
    4. Non-exhaustive examples include:
      • Going outside of map boundaries;
      • Clipping inside solid objects/floors (using room-scale or not);
      • Body glitching (body not following player's viewpoint);
      • Any other imaginative cheats
    5. Any use of the spectate function by participants during official matches, either directly or indirectly, to obtain an advantage of any kind is classified as cheating.
    6. Any use of external media streaming (stream sniping) or use of external voice communication systems which pertains to the circumstances, content or any facts arising from the match is classified as cheating.
  • Decisions & Sanctions
    1. Contravention of any of the foregoing rules shall be sanctionable on review by League Moderators.
    2. League Moderators reserve the right to void any match or challenge after it has been played.
    3. Formal disputes amongst league players and their members are to be lodged directly with League Moderators via Discord.
      • Unfounded and baseless accusations against players via any public medium are considered to be an act of misconduct.
    4. The League Moderators shall, with regard to developer input, decide issues on the balance of probabilities based on the relevant facts and giving due consideration to the accounts of those involved. Amongst these considerations, the League Moderators shall give the most weight to the presence/absence of indicting or exculpatory evidence (e.g. in game footage, chat logs, etc..).
    5. League Moderators will issue decisions via the #league-general Discord channel.
    6. Failure to comply with a request for match VODs, stream links or any other item covered in the above rules will disqualify a player from participating in any further League events until they deemed compliant by the League Moderators.
    7. In relation to any of the above rules, when a majority of the League Moderators reach the conclusion that conduct unbecoming of the league has occurred, the League Moderators have complete discretion to administer the appropriate sanction.
    8. In the event of a conflict of interest, affected League Moderators shall recuse themselves from deciding or otherwise commenting on an issue in their capacity as league officials.

Updated: 2019-06-07