• League Member Code of Conduct
    1. Play fairly and within the rules of the VR Master League.
    2. Treat your fellow gamers, teammates, competitors, spectators, and League officials with respect and dignity.
    3. Discriminatory language, hate speech, threats, doxxing, and other forms of harassment or unlawful behavior will not be tolerated.
    4. Team Captains may be held responsible for their team's behaviour.
    5. Accusations of impropriety or foul play are taken seriously and should be brought to the attention of the League Moderators.
  • Matches Organization
    1. The League will generate match-ups each week of the regular season.
    2. The matches are generated on Mondays.
    3. Players are responsible for scheduling their matches.
    4. Players must reach out to the other players using DISCORD to schedule their matches.
    5. Players must schedule their matches by Friday 1600 UTC of the week it is to take place. A reminder will be sent if players are late to schedule.
    6. The scores must be submitted as soon as the game is over.
    7. Players will play a minimum of 2 matches per week (3 maps per match) during the season (subject to the following rules).
    8. Once per season, a team may elect to become inactive for one week (greyed-out in standings) without penalty. On subsequent inactivity (not necessarily consecutive weeks), said team shall receive a recurrent MMR percentage penalty until it becomes active again.
      • The only effects of this inactive status is that a team will not be assigned matches on Monday and will not receive their allotment of challenges for that week. Inactive teams can still complete matches that have already been assigned.
    9. Once per season, when scheduling is deemed to be excessively difficult or impractical, a player can postpone a match without penalty. That match will have to be scheduled the following week.
    10. Once per season, when both players have scheduled and attempted to play a match which was frustrated by a significant event or circumstances outside of their control (e.g.: game is broken), they can both postpone it.
    11. When a match is scheduled between parties, IT MUST BE PLAYED. No postponements are possible.
    12. In the event that a player becomes inactive or drops out before playing any matches in the current season, and a match was created for that player, the match is cancelled (not forfeited).
    13. The scheduled times are according to local time. For example, EST in winter and EDT in summer.
  • Challenges
    1. The league offers a "Challenge" option which allows players to play an additional match in a given week. Limit of 1 challenge per week.
      • Those challenges can be scheduled at any time. The website limits it from being scheduled too far in the future.
      • Challenges can be rejected without penalty.
      • The website determines home/away side based on player history. Whoever initiated the challenge is irrelevant.
    2. In the event that the League is unable to assign a weekly league match to a player, that player will be permitted additional challenge(s) for that week until it reaches the same number of allowed matches as the other players.
  • Matches Format
    1. A match consists of 3 maps. All maps must be played as the overall scores affect traded MMR outcome.
    2. Each week, there will be 3 predetermined maps that the players will play on. The map picks for the week are written in the #league-map-schedule in the DISCORD.
    3. Here are a couple examples of maps that can be included:
      • Chateau Tod
      • Corvid's Pass
      • Forest's Edge
      • Hill-512
      • Kleinstadt
      • Kopal Mine
      • Maginot
      • Operation Daybreak
      • Operation Stronghold
      • St. Ulrich's
      • Sturmburg
      • Wallenberg
    4. A map can not be played twice.
    5. Division bans:
      • There is a Division Ban, such that when you win a game with a Division you are not allowed to pick that same Division again for the rest of that Best of 3 match set. Example: If someone selects Beaumont, and they are successful in the first match, they won't be able to use Beaumont for any remaining matches in the set. If they then pick Galland for their second game, and win, they must pick one of the remaining four Divisions (neither Beaumont or Galland) for the final match. A player is always free to pick again a Division under which they have lost a game.
      • Enforcement Note: This ban rule is enforced as sportsmanship, and is grounds for a game reset so long as at least one of the players knows about it and remembers it at the start of the game. Sooner or later, the situation will happen where the ban is remembered by one player only after the game is played. If the game is completed, and the ban is remembered later, that completed game must still be honored.
  • Scoring System
    1. Players enter the score themselves (or ask an admin). Both players need to submit the score for the match to be compiled.
    2. The website requires users to enter the score for each map individually.
    3. The player winning 2 maps out of 3 wins. All maps must be played as the overall scores affect traded MMR outcome.
  • Matches Forfeits
    1. Players have a 20 minutes buffer from the scheduled match start time to be in the game lobby.
    2. Players that show up for their scheduled match should provide proof that they were available.
      • Proof can be defined as a message in the #league-scheduling channel, in DISCORD stating, "I was here for my match against @[opponent]" with a timestamp of before the 20 minutes allotted for being late.
    3. Once the 20 minutes buffer has elapsed, the player that is not ready (or responsible for the delay) forfeits the first map.
    4. If a further 20 minutes elapses without match commencement, the offending player is officially declared a 'no-show' and a score of 3-0 (total) will be awarded to their opponent.
    5. Between maps, a player may call a timeout for any reason.
    6. Players are allotted 2 timeouts each per match.
      1st timeout 15 minutes
      2nd timeout 10 minutes
    7. Once the timeout expires, the match must proceed.
    8. 2 timeouts cannot be called in succession.
    9. In the event a player has no more timeouts remaining and is facing another delay of more than 2 minutes, he must decide immediately to play or forfeit the match.
    10. Failure to abide by this rule can result in League Moderators reviewing and issuing a penalty to the offending player up to and including forfeiting the match.
  • Matches Defaults
    1. Where players miss the match scheduling deadline, but the match is organised and played subsequently, a warning will be given to the players. League Moderators may impose a penalty on one or both of the teams depending on the facts.
    2. In the event that a match has not been played during the allotted time frame, the League Moderators will review the circumstances and allocate the match points accordingly. Example resolutions may include the following:
      • Where neither player made any arrangement efforts, the match will be considered cancelled;
      • A score of 2-1 may be awarded by default with the 'win' attributed to the player determined to have been available on the most days with a higher weighting given to weekend availability;
      • A score of 3-0 may be awarded to a player where their opponent has made little/no effort or been objectively determined to have frustrated the organisation of the match; or
      • Where facts do not permit a clear determination, both players will be attributed a MMR penalty equivalent to the average MMR that each player would have lost if the match had took place.
    3. League Moderators may remove an inactive player from the League where they have defaulted on 2 or more occasions and have good cause to believe this will continue.
  • Players
    1. Players must play using their registered VRML name. One must not hide their identity under another alias.
      • Player names or player logos are forbidden if they:
        • Are protected by copyrights/royalties/third-party rights and the user has no written permission;
        • Resemble or are identical to a brand/trademark no matter whether it's registered or not;
        • Resemble or are identical to a real person other than themselves;
        • Resemble or are identical to a VRML representative (excluding the VRML representatives themselves using the name);
        • Are deemed too hard to read, distinguish, interpret or have multiple unecessary characters;
        • Are nonsense
      • In addition to the above, any player names, player logos, team names or team logos that are defamatory, pejorative, offensive, vulgar, obscene, anti-Semitic, inciting hatred, or offending against good manners are forbidden. Using alternative spelling, gibberish or wrong spelling in order to avoid the requirements mentioned above is prohibited.
      • The League Moderators reserve the right to suspend or ban the non complying player.
    2. Players acknowledge and follow Final Assault guidelines on age restrictions.
    3. Players acknowledge and follow their headset's regulations. For example: Oculus Terms of Use and Vive Terms of Use.
    4. Players acknowledge and follow Discord Terms of Use.
    5. Additional regional regulations or guidelines, based on your location, may apply.
  • Streaming & Media
    1. The League Moderators and League Casters are responsible for authorizing the spectating or casting of league matches via the game's spectate function.
    2. All players must permit League sanctioned spectators or casters access to official matches.
    3. Subject to certain exceptions, spectating or casting of an official league match by non-authorized personnel is strictly prohibited.
    4. Official match casting must be streamed via the designated League Twitch channels.
    5. League Moderators may permit a co-caster to stream on another private channel to assist with replay capture.
    6. The League Moderators may, subject to having good cause, require a particular player to stream or record his/her matches until such a time as specified by the League Moderators.
  • Bugs & Resets
    1. In the event that a game update introduces major bugs experienced by the majority of players, the league may decide to extend the week to play the match.
    2. Sometimes the devs may provide a distinct build to be used by the league. The League Moderators will indicate which default build the matches should be played on. In all cases, when the players agree to play on a certain build, they cannot change idea 6 hours prior to their match (to allow enough time for everyone to re-download another build).
  • Cheating, Exploits & Breaches
    1. Any cheating, exploiting, or contravention of the foregoing rules must be brought to the attention of the League Moderators who have complete discretion on how to impose a penalty. Examples of penalties are: round forfeit, map forfeit, match forfeit or player suspension.
    2. Cheating is intended to include the intentional or reckless manipulation of the game and its code in such a way as to confer an unfair advantage on one side or the other.
    3. The term exploit is intended to include the intentional or reckless triggering of code, attribute or function in game that is otherwise not envisaged as a legitimate feature of the game.
    4. Non-exhaustive examples include:
      • Going outside of map boundaries;
      • Clipping inside solid objects/floors (using room-scale or not);
      • Body glitching (body not following player's viewpoint);
      • Any other imaginative cheats
    5. Any use of the spectate function by participants during official matches, either directly or indirectly, to obtain an advantage of any kind is classified as cheating.
    6. Any use of external media streaming (stream sniping) which pertains to the circumstances, content or any facts arising from the match is classified as cheating.
  • Decisions & Sanctions
    1. Contravention of any of the foregoing rules shall be sanctionable on review by League Moderators.
    2. League Moderators reserve the sole right to:
      • Void or change scores for any match or challenge after it has been played;
      • Enact disciplinary procedures for any alleged or perceived player misconduct;
      • Draft, publish and interpret the rules of the league;
      • Settle disputes and issue rulings.
    3. Formal disputes amongst league players and their members are to be lodged directly with League Moderators via Discord.
      • Unfounded and baseless accusations against players via any public medium are considered to be an act of misconduct.
    4. The League Moderators shall, with regard to developer input, decide issues on the balance of probabilities based on the relevant facts and giving due consideration to the accounts of those involved. Amongst these considerations, the League Moderators shall give the most weight to the presence/absence of indicting or exculpatory evidence (e.g. in game footage, chat logs, etc..).
    5. League Moderators will issue decisions via the #league-general Discord channel.
    6. Failure to comply with a request for match VODs, stream links or any other item covered in the above rules will disqualify a player from participating in any further League events until they are deemed compliant by the League Moderators.
    7. In relation to any of the above rules, when a majority of the League Moderators reach the conclusion that conduct unbecoming of the league has occurred, the League Moderators have complete discretion to administer the appropriate sanction.
    8. In the event of a conflict of interest, affected League Moderators shall recuse themselves from deciding or otherwise commenting on an issue in their capacity as league officials.

Updated: 2020-08-09