• League Member Code of Conduct
    1. Play fairly and within the rules of the League.
    2. Treat your fellow gamers, teammates, and competitors with respect and honor.
    3. Discriminatory language, hate speech, threats, spam, and other forms of harassment or illegal behavior will not be tolerated.
    4. Accusations of impropriety or foul play are taken very seriously.
  • Matches Organization
    1. Matches are scheduled by the teams involved. Players must reach out to the other teams using Discord (highly suggested!) or any other suitable medium to schedule their matches.
    2. The matches are generated on Mondays. The teams must have scheduled their match by Thursday midnight and the score needs to be submitted before Sunday midnight (local times).
    3. The league also offers a "Challenge" option which allows teams to play an additional match in a given week.
    4. In the event that the League is unable to assign a weekly league match to a team, that team will be permitted an additional challenge option for that week.
    5. The scheduled times are according to local time. For example, EST in winter and EDT in summer.
  • Matches Format
    1. The match must be played using the competitive mode.
    2. A match consists of 3 maps played in a "best of three" format.
    3. The official game-mode in the league is Search & Destroy.
    4. The officially supported maps are listed below. Other maps can be played only if both teams fully agree:
      • Datacenter
      • Dust 2
      • Industry
      • Nuke
      • Office HQ
      • Sand
      • Train
      A map can't be played twice.
    5. The official player count is 5v5. 4v4 or 3v3 can be played if both teams agree. A team must have at least 3 official members to play their match.
    6. When a team is missing some players: other league players are allowed only if adversary team agrees, ringers are allowed only if adversary team agrees and public players are allowed only if adversary team agrees.
    7. The Home team picks the map OR decides side (Blue or Red) they want to start on. Then the Away team picks the map OR decides their side first and finally the Home team again. A map can't be played twice.
  • Scoring System
    1. Teams enter the score themselves (or ask admin). Both teams need to submit the score for the match to be compiled. Points structure is as follow: [1 point per map win]. For example, after all 3 maps, if the score was: 9-8, 9-1 and 3-9, the points are 2 to 1.
    2. Teams have a 20 minutes buffer to show up with a majority of official team members at the agreed scheduled time. After these first 20 minutes, the team that is not ready (or slowing down the start of the match) forfeits the first round automatically 1-0. After another 20 minutes, it's officially considered a no-show and a score of 3-0 is attributed by default.
    3. In the event that a match hasn't been played within the week (by Sunday evening) : (1) If both teams REALLY tried their best to get the match setup, a score of 2-1 will be attributed by default (and the win attributed to the team who was free the most days or the weekend) or (2) if only one of the teams tried to get the match set up, they will be given a total score of 3-0 by default. If it can't be determined, the home team will get the 2-1 win.
    4. Once per season, when scheduling is impossible between 2 teams, a team can request a match to be rescheduled the following week without penalty.
    5. A team can be inactive for a week (greyed-out in standings) without penalty. When a team has been inactive for 2 weeks or more, it'll start receiving a recurrent MMR percentage penalty until they play again.
  • Streaming & Media
    1. At least 1 player per team must be streaming or at least recording the match. The recording must be available for a period of 2 weeks after the match.
    2. The League Moderators may ask a team to provide a VOD of their match on request for review.
    3. Failure to provide a recording will result in MMR penalty.
    4. The League Moderators may, subject to having good cause (e.g.: recently caught for cheating), require a particular player to stream his/her match.
  • Bugs
    1. In the event that someone crashes out or encounters a bug (be it advantageous or disadvantageous); that is unfortunate but the round still counts. Note that advantageous bugs could be considered exploits, see below.
    2. In the event that a game update introduces major bugs experienced by majority of players, the league may decide to extend the week.
  • Cheating, Exploits & Breaches
    1. Any cheating, exploiting, or contravention of the foregoing rules must be brought to the attention of the League Moderators.
    2. Cheating is intended to include the intentional, accidental or reckless manipulation of the game and its code in such a way as to confer an unfair advantage on one side or the other.
    3. The term exploit is intended to include the intentional, accidental or reckless triggering of code, attribute or function in game that is otherwise not envisaged as a legitimate feature of the game.
    4. Non-exhaustive examples include:
      • Going outside of map boundaries
      • Clipping inside solid objects/floors (using room-scale or not)
      • Distorting the player model or making it disappear
      • Using external communication systems
      • Any other imaginative cheats
    5. Any use of external media streaming (stream sniping) or use of external voice communication systems which pertains to the circumstances, content or any facts arising from the match is classified as cheating.
  • Teams
    1. In the event that a team changes most of its roster, within 2 weeks, that team, when ready to continue playing, will have its MMR recalculated by averaging each Player-MMRs. In order to prevent abuse (notably when a championship is about to start), that recalculated MMR cannot be higher than what it was before the players had left the team.
    2. In the event that a group of players decide to create a new team from scratch, and most of them come from another team (or more than one other team), that new team may, upon request, ask to start with a higher MMR than they would normally be attributed. That MMR initialization bonus follows the Player-MMR logic. Note that, as every new team, they will have to do their mandatory placement matches before officializing their MMR in the standings.
  • Decisions & Sanctions
    1. Treat your fellow gamers, teammates, and competitors with respect and honor. Accusations of impropriety or foul play are taken very seriously as they harm both the reputation of teams, players and the league as a whole.
    2. Formal disputes amongst league teams and their members are to be lodged directly with League Moderators via the Captains Room Discord channel.
    3. The League Moderators shall, with regard to developer input, decide issues on the balance of probabilities based on the relevant facts and giving due consideration to the accounts of those involved. Amongst these considerations, the League Moderators shall give the most weight to the presence/absence of indicting or exculpatory evidence (e.g. in game footage, chat logs, etc..).
    4. League Moderators will issue decisions via the Captains Room Discord channel.
    5. In relation to any of the above rules, when a majority of the League Moderators reach the conclusion that conduct unbecoming of the league has occurred, the League Moderators have complete discretion to administer the appropriate sanction.
    6. In the event of a conflict of interest, affected League Moderators shall recuse themselves from deciding or otherwise commenting on an issue in their capacity as league officials.

Updated: 2018-01-15