• League Member Code of Conduct
    1. Play fairly and within the rules of the League.
    2. Treat your fellow gamers, teammates, and competitors with respect and honor.
    3. Discriminatory language, hate speech, threats, spam, and other forms of harassment or illegal behavior will not be tolerated.
    4. Accusations of impropriety or foul play are taken very seriously.
  • Matches Organization
    1. The League will generate match-ups each week of the regular season.
    2. The matches are generated on Mondays.
    3. Teams are responsible for scheduling their matches.
    4. Players must reach out to the other teams using DISCORD to schedule their matches.
    5. Teams must schedule their match by Friday 8hAM UTC of the week it is to take place. A courtesy reminder will be sent if teams are late to schedule, but any further reminder constitutes penalty.
    6. The scores must be submitted as soon as the game is over.
    7. Teams will play a minimum of 1 match per week during the season (subject to the following three rules).
    8. Once per season, a team may elect to become inactive for one week (greyed-out in standings) without penalty. On subsequent inactivity (not necessarily consecutive weeks), said team shall receive a recurrent MMR percentage penalty until it becomes active again.
    9. Once per season, when scheduling is deemed to be excessively difficult or impractical, a team can request a match to be scheduled the following week without penalty. Once the match is scheduled though, it must be played.
    10. Once per season, when both teams schedule and attempt to play a match only to find out that the match is unplayable, they can both postpone it.
    11. In the event that a team becomes inactive or drops out before playing any matches in the current season, and a match was created for that team, the match is cancelled (not forfeited). The players on the team which dropped out will be on cooldowns for 2 weeks.
    12. The league also offers a "Challenge" option which allows teams to play an additional match in a given week. Limit of 1 challenge per week.
      • Those challenges can be scheduled anytime.
    13. In the event that the League is unable to assign a weekly league match to a team, that team will be permitted additional challenge options for that week until it reaches the same number of allowed matches as the other teams.
    14. The scheduled times are according to local time. For example, EST in winter and EDT in summer.
  • Matches Format
    1. A match consists of 3 maps. All maps must be played as the overall scores affect traded MMR outcome.
    2. The official game-mode of league matches is Uplink.
    3. The game-mode Escort can be played only if both teams fully agree, prior to starting their league match.
    4. The officially supported map pool is listed below. Other maps can be played only if both teams fully agree:
      • Bazaar Day and Night
      • Cargo
      • Downfall Day
      • Quarantine Day and Night
      • Subway
      • Suburbia Day, Night & Dusk
      • Tanker
    5. A map can't be played twice. Evening/Night/Dusk variants are considered the same as their day variants for the purpose of this rule.
    6. When a map is banned, all its variants are banned.
    7. The official player count is 5v5.
      • When scheduling for their match, teams can mutually decide to play the match 3v3 or 4v4. No teams are obligated to lower their player count for any match.
      • 5v4 can be played if the team with 4 couldn't find a reservist in time.
      • 4v3 can be played if the team with 3 couldn't find a reservist in time.
      • 5v3 is an automatic forfeit.
      • When both teams need a reservist, no reservist should be used at all. E.g.: A team that was fortunate enough to get a reservist for their match (making it 5 total) cannot play their match against a team of 4 (missing a reservist). In such a case, the match should be played 4v4.
      • In all cases, a team will be ineligible to play its match where it has fewer than 3 rostered players present.
    8. At the beginning of each match, starting with the Home team, both sides will choose a map to ban from the map pool. A team may decide to not ban a map.
    9. After the ban phase, the Home team picks the map OR choses their starting side (Volk or Marsoc). The Away team then picks a map OR chooses a starting side and finally the Home team has final pick/choice.
    10. It is forbidden to do player-boosting. Player boosting is when a player crouches and gets another player standing on his shoulders.
    11. The RPG and grenade launcher (M203) are now allowed based on the following:
      • They may only be used on Downfall and Quarantine (including all versions);
      • Restricted to just one, per team, per round;
      • For the first 2 weeks of the 8th Season, a team may request that this equipment not be used for the match and the other team must respect that choice. After this 2 weeks warmup, the new equipment will be fully legal under above rules.
    12. On any map, there shall be no explosions from frags/C4/RPG/M203 explosives before 15 seconds (ie. 5:45 round timer) and no flash detonations before 12 seconds (ie. 5:48 round timer). The C4 may be planted (but not detonated) before the 15 seconds time-window. Usage of M203 with smoke grenades is allowed, anytime, on the maps that gun is allowed.
      • Where a violation of the foregoing rule has occurred, the opposing team can request that the round is replayed.
      • If teams are unable to reach an agreement, the match shall progress as normal and the score will be subject to review by league moderators.
    13. As Marsoc, it is not allowed to raise your pad more than 6 feet off the ground in order to capture an objective that is located above your head; some exceptions apply and are listed here:
      • On Suburbia, you can capture the MO, in middle mansion, with your pad pretty high, only if you have both feet on the stairs.
    14. In offline (LAN) events, it is not permitted to use the "snap-turn" feature.
  • Scoring System
    1. Teams enter the score themselves (or ask admin). Both teams need to submit the score for the match to be compiled.
    2. The website allows to enter the score for each map individually.
    3. The team winning 2 maps out of 3 is the winning team. All maps must be played as the overall scores affect traded MMR outcome.
  • Matches Forfeits
    1. Teams have a 20 minutes buffer from the scheduled match start time to be in the game lobby with a majority of their rostered team members.
    2. If a team is waiting for another team, the waiting team must write down a message in Discord (tagging their opponent) or show proof to League Moderators that they were indeed ready at their scheduled time.
    3. Once the 20 minutes buffer has elapsed, the team that is not ready (or responsible for the delay) forfeits the first map.
    4. If a further 20 minutes elapses without match commencement, the offending team is officially declared a 'no-show' and a score of 12-0 (total) will be awarded to their opponent.
    5. Between rounds, a team may call a timeout for any reason.
    6. Where a team is delaying a round for more than 2 minutes, the opposing team may notify their counterpart that they are forcing them to use a timeout (said 2 minutes counts toward total timeout).
      • Teams are allotted 2 timeouts each per match.
        1st timeout 15 minutes
        2nd timeout 10 minutes
      • Once the timeout expires, the match must proceed.
      • 2 timeouts cannot be called in succession and at least 1 round must be played between timeouts.
      • In the event a team has no more timeouts remaining and is facing another delay of more than 2 minutes, they must decide immediately to play the round with the players they have or forfeit the match.
      • Failure to abide by this rule can result in League Moderators reviewing and issuing a penalty to the offending team up to and including forfeiting the match.
  • Matches Defaults
    1. Where teams miss the match scheduling deadline, but the match is organised and played subsequently, a warning will be given to the teams. On the next occurrence, a -5 MMR-points penalty shall apply. League Moderators may impose this penalty on one or both of the teams depending on the facts.
    2. In the event that a match has not been played during the allotted time frame, the League Moderators will review the circumstances and allocate the match points accordingly. Example resolutions may include the following:
      • Where neither team made any arrangement efforts, the match will be considered cancelled;
      • A score of 8-7 may be awarded by default with the 'win' attributed to the team determined to have been available on the most days with a higher weighting given to weekend availability;
      • A score of 12-0 may be awarded to a team where their opponent has made little/no effort or been objectively determined to have frustrated the organisation of the match; or
      • Where facts do not permit a clear determination, a 8-7 win may be awarded to the home team.
    3. League Moderators may remove an inactive team from the League where they have defaulted on 2 or more occasions and have good cause to believe this will continue.
  • Teams & Players
    1. Players have to play using their registered VRML name. One must not hide his identity under another alias.
    2. The maximum number of players per team is 8.
    3. Subs from other teams are prohibited in standard or challenge matches.
    4. Only Official Reservists authorised by the League can be used to fill empty slots in a team.
    5. Official Reservists can not play for the same team more than twice per season.
    6. A player cannot become an Official Reservists if, within the season, he has played for a team for more than half the duration of the current season.
    7. Sister teams are not encouraged. However, an individual can be in a team Discord and not be on the official roster for counseling/friendship/coaching purposes.
    8. Where a player leaves a team for any reason, that player will be subject to a "cooldown" period for the next 2 VRML-weeks (that is the 2nd Monday if a player leaves a Monday-Tuesday and 3rd Monday if a player leaves Wednesday or after). During this period, the player may become a member of the reservists group or another team, and shall be prohibited from participating in a league match.
    9. In the event that a team changes the majority of its roster (3/5, 4/6, 4/7, 5/8), within 2 weeks, that team, when ready to continue playing, will have its MMR recalculated by averaging each Player-MMRs. In order to prevent abuse (notably when a championship is about to start), that recalculated MMR cannot be higher than what it was before the players had left the team.
    10. In the event that a group of players decide to create a new team from scratch, and most of them come from another team (or more than one other team), that new team may, upon request, ask to start with a higher MMR than they would normally be attributed. That MMR initialization bonus follows the Player-MMR logic. Note that, as every new team, they will have to do their mandatory placement matches before officializing their MMR in the standings.
  • Streaming & Media
    1. The League Moderators and League Casters are responsible for authorizing the spectating or casting of league matches via the game's spectate function.
    2. All teams must permit League sanctioned spectators or casters access to official matches.
    3. Subject to certain exceptions, spectating or casting of an official league match by non-authorized personnel is strictly prohibited.
    4. Official match casting must be streamed via the designated League Twitch channels.
    5. League Moderators may permit a co-caster to stream on another private channel to assist with replay capture.
    6. The League Moderators may, subject to having good cause, require a particular player to stream or record his/her matches until such a time as specified by the League Moderators.
  • Bugs & Resets
    1. Where there is technical issue, the native reset function may be triggered. It is the responsibility of the resetting team to ensure that the round is reset within the time limit. If for any reason, the reset fails, the resulting score will stand and the match will proceed as normal.
    2. Examples of known prevalent bugs:
      • In the event the same team (Marsoc or Volk) spawns in 2 different locations, the round is automatically voided and must be replayed.
      • In the event that all Volk enemies are dead, but the round timer continues (making Volk automatically win) the round point actually goes to Marsoc. Marsoc wins by 1 point (they can't take advantage of the bug to capture the objective).
      • On Quarantine, for the truck stop objective, if a player spawns underground, the round is automatically voided and must be replayed; unless said player can get to normal height before the spawn countdown ends.
    3. In the event that a game update introduces major bugs experienced by majority of players, the league may decide to extend the week to play the match.
    4. Sometimes the devs may provide a distinct build to be used by the league. The League Moderators will indicate which default build the matches should be played on. In all cases, when the teams agree to play on a certain build, they cannot change idea 6 hours prior to their match (to allow enough time for everyone to re-download another build).
  • Cheating, Exploits & Breaches
    1. Any cheating, exploiting, or contravention of the foregoing rules must be brought to the attention of the League Moderators.
    2. Cheating is intended to include the intentional or reckless manipulation of the game and its code in such a way as to confer an unfair advantage on one side or the other.
    3. The term exploit is intended to include the intentional or reckless triggering of code, attribute or function in game that is otherwise not envisaged as a legitimate feature of the game.
    4. Non-exhaustive examples include:
      • Going outside of map boundaries;
      • Clipping inside solid objects/floors (using room-scale or not);
      • Body glitching (body not following player's viewpoint);
      • Peeking through solid walls;
      • Using external communication systems (except to declare a bug (ex: in-game voice not working, game crash to Windows, etc));
      • "Push To Talk" mode shouldn't be used to communicate or to mute communication;
      • Kicking a teammate from the game to gain an advantage on a situation;
      • Any other imaginative cheats
    5. The following map glitches are banned:
      • Bazaar: It's not allowed to walk on the side of the buildings on the 2nd storey ledge as shown on this picture HERE
      • Bazaar: It's not allowed to walk on the fences like the one in this picture HERE
      • Quarantine: It's not allowed to enter either one of the airplane fuselage as circled on this picture HERE
      • Quarantine: It's not allowed to stand next to the 18-wheeler and look through the small crack as shown in those pictures HERE and HERE
      • Quarantine: It's not allowed to go on top of the turbine in tank courtyard as circled on this picture HERE
    6. Any use of the spectate function by participants during official matches, either directly or indirectly, to obtain an advantage of any kind is classified as cheating.
    7. Any use of external media streaming (stream sniping) or use of external voice communication systems which pertains to the circumstances, content or any facts arising from the match is classified as cheating.
  • Decisions & Sanctions
    1. Contravention of any of the foregoing rules shall be sanctionable on review by League Moderators.
    2. League Moderators reserve the right to void any match or challenge after it has been played.
    3. Formal disputes amongst league teams and their members are to be lodged directly with League Moderators via the Situation Room Discord channel.
      • Unfounded and baseless accusations against players via any public medium are considered to be an act of misconduct.
    4. The League Moderators shall, with regard to developer input, decide issues on the balance of probabilities based on the relevant facts and giving due consideration to the accounts of those involved. Amongst these considerations, the League Moderators shall give the most weight to the presence/absence of indicting or exculpatory evidence (e.g. in game footage, chat logs, etc..).
    5. League Moderators will issue decisions via the Situation Room Discord channel and occasionally via #league-general Discord channel.
    6. Failure to comply with a request for match VODs, stream links or any other item covered in the above rules will disqualify a player or team from participating in any further League events until they deemed compliant by the League Moderators.
    7. In relation to any of the above rules, when a majority of the League Moderators reach the conclusion that conduct unbecoming of the league has occurred, the League Moderators have complete discretion to administer the appropriate sanction.
    8. In the event of a conflict of interest, affected League Moderators shall recuse themselves from deciding or otherwise commenting on an issue in their capacity as league officials.

Updated: 2019-07-28